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Scripts in the Ontological Semantic Theory of Humor

  • Julia Taylor Rayz
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Script-Based Semantics
This chapter is in the book Script-Based Semantics

Abstract

The Ontological Semantic Theory of Humor (OSTH) is the latest development in the script-based humor families. The first theory, Script-based Semantic Theory of Humor (SSTH) introduced scripts and proposed that a text contains a joke if there are two scripts in the text that overlap and opposed. The second theory, the General Theory of Verbal Humor (GTVH), added five knowledge resources to the SSTH, namely Logical Mechanism, Situation, Target, Narrative Strategy, and Language. The Script Overlap/Oppositeness was left from the SSTH as the coarsest grain knowledge resource. Neither the SSTH nor the GTVH relies on computational implementation, and the knowledge resources, including scripts are often selected based on the intuition of the annotating expert. The OSTH does not introduce any novelty in terms of humor processing, but provides a foundation for processing text of a joke in a more consistent manner. This paper uses the OSTH to analyze some examples introduced by Raskin. The paper shows why different levels of scripts can still be considered the same, and what methods can be used to streamline the annotations of the scripts.

Abstract

The Ontological Semantic Theory of Humor (OSTH) is the latest development in the script-based humor families. The first theory, Script-based Semantic Theory of Humor (SSTH) introduced scripts and proposed that a text contains a joke if there are two scripts in the text that overlap and opposed. The second theory, the General Theory of Verbal Humor (GTVH), added five knowledge resources to the SSTH, namely Logical Mechanism, Situation, Target, Narrative Strategy, and Language. The Script Overlap/Oppositeness was left from the SSTH as the coarsest grain knowledge resource. Neither the SSTH nor the GTVH relies on computational implementation, and the knowledge resources, including scripts are often selected based on the intuition of the annotating expert. The OSTH does not introduce any novelty in terms of humor processing, but provides a foundation for processing text of a joke in a more consistent manner. This paper uses the OSTH to analyze some examples introduced by Raskin. The paper shows why different levels of scripts can still be considered the same, and what methods can be used to streamline the annotations of the scripts.

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