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Maintaining Visibility of a Polygon with a Moving Point of View*
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Danny Z. Chen†
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Chapters in this book
- Front Matter i
- Contents v
- Preface x
- Robust Proximity Queries in Implicit Voronoi Diagrams 1
- O-Convexity: Computing Hulls, Approximations, and Orientation Sets¹ 2
- Efficient Algorithms for Counting and Reporting Pairwise Intersections between Convex Polygons 8
- Convex hulls of bounded curvature 14
- Enclosing k points in the smallest axis parallel rectangle 20
- Finding the Set of All Minimal Nested Convex Polygons 26
- Optimizing a Corridor between Two Polygons with an Application to Polyhedral Interpolation* 32
- Heuristics for the Generation of Random Polygons* 38
- Orthogonal Polygon Reconstruction* 44
- Correcting topological defects of Tessellations 50
- Generating Rooted Triangulations with Minimum Degree Four 56
- On Stable Line Segments in Triangulations 62
- Diamonds are not a Minimum Weight Triangulation’s Best Friend 68
- Stabbing Information of a Simple Polygon* 74
- K-transversals of parallel convex sets 80
- Fast Stabbing of Boxes in High Dimensions* 87
- Shooter Location Problems 93
- Computational Geometry for Interrogative Visualization 99
- An optimal algorithm for dynamic post-office problem in R²₁ and related problems 101
- A Topology-Oriented Algorithm for the Voronoi Diagram of Polygons 107
- On non-smooth convex distance functions 113
- Time-Optimal Proximity Graph Computations on Enhanced Meshes 119
- Deforming Curves in the Plane for Tethered-Robot Motion Planning 125
- Heuristic Motion Planning with Movable Obstacles 131
- Viewing a Set of Spheres while Moving on a Linear Flightpath 137
- Approximating shortest paths in arrangements of lines 143
- Velocity planning for a robot moving along the shortest straight line path among moving obstacles* 149
- Lower Bounds for Computing Geometric Spanners and Approximate Shortest Paths 155
- On the Reachable Regions of Chains 161
- Heuristic Motion Planning with Many Degrees of Freedom 167
- Computing Largest Circles Separating Two Sets of Segments 173
- On the Permutations Generated by Rotational Sweeps of Planar Point Sets 179
- Maximal Length Common Non-Intersecting Paths 185
- Maintaining Multiple Levels of Detail in the Overlay of Hierarchical Subdivisions 190
- Distance-Based Subdivision for Translational LP Containment 196
- Variable Resolution Terrain Surfaces 202
- Generalizing Halfspaces¹ 211
- Efficient Algorithms for Guarding or Illuminating the Surface of a Polyhedral Terrain 217
- The Surveillance of the Walls of an Art Gallery 223
- On Rectangle Visibility Graphs III. External Visibility and Complexity 234
- Maintaining Visibility of a Polygon with a Moving Point of View* 240
- Visibility graph of a set of line segments: A dynamic sequential algorithm and its parallel version 246
- Dynamic algorithms for approximate neighbor searching 252
- Thee-Dimensional Restricted-Orientation Convexity¹ 258
- Efficient Algorithms for the Smallest Enclosing Cylinder Problem 264
- On the Ω(n4/3) Weak Lower Bounds for Some 3D Geometric Problems* 270
- Computational Geometry Impact Potential: A Business and Industrial Perspective 276
- Probabilistic algorithms for efficient grasping and fixturing 277
- On a problem of immobilizing polygons. 283
- Finding an o(n ² log n) algorithm is sometimes hard 289
- Improved orthogonal drawings of 3-graphs 295
- Algorithms on Polygonal Embeddings of Graphs* 300
- Optimal orthogonal drawings of connected plane graphs* 306
- Straight Line Embeddings of Planar Graphs on Point Sets 312
- Extending Rectangular Range Reporting with Query Sensitive Analysis 319
- The Complexity of Rivers in Triangulated Terrains 325
- Computing the Angularity Tolerance 331
- The Complexity of Illuminating Polygons by α-Flood-Lights 337
- Author Index 343
Chapters in this book
- Front Matter i
- Contents v
- Preface x
- Robust Proximity Queries in Implicit Voronoi Diagrams 1
- O-Convexity: Computing Hulls, Approximations, and Orientation Sets¹ 2
- Efficient Algorithms for Counting and Reporting Pairwise Intersections between Convex Polygons 8
- Convex hulls of bounded curvature 14
- Enclosing k points in the smallest axis parallel rectangle 20
- Finding the Set of All Minimal Nested Convex Polygons 26
- Optimizing a Corridor between Two Polygons with an Application to Polyhedral Interpolation* 32
- Heuristics for the Generation of Random Polygons* 38
- Orthogonal Polygon Reconstruction* 44
- Correcting topological defects of Tessellations 50
- Generating Rooted Triangulations with Minimum Degree Four 56
- On Stable Line Segments in Triangulations 62
- Diamonds are not a Minimum Weight Triangulation’s Best Friend 68
- Stabbing Information of a Simple Polygon* 74
- K-transversals of parallel convex sets 80
- Fast Stabbing of Boxes in High Dimensions* 87
- Shooter Location Problems 93
- Computational Geometry for Interrogative Visualization 99
- An optimal algorithm for dynamic post-office problem in R²₁ and related problems 101
- A Topology-Oriented Algorithm for the Voronoi Diagram of Polygons 107
- On non-smooth convex distance functions 113
- Time-Optimal Proximity Graph Computations on Enhanced Meshes 119
- Deforming Curves in the Plane for Tethered-Robot Motion Planning 125
- Heuristic Motion Planning with Movable Obstacles 131
- Viewing a Set of Spheres while Moving on a Linear Flightpath 137
- Approximating shortest paths in arrangements of lines 143
- Velocity planning for a robot moving along the shortest straight line path among moving obstacles* 149
- Lower Bounds for Computing Geometric Spanners and Approximate Shortest Paths 155
- On the Reachable Regions of Chains 161
- Heuristic Motion Planning with Many Degrees of Freedom 167
- Computing Largest Circles Separating Two Sets of Segments 173
- On the Permutations Generated by Rotational Sweeps of Planar Point Sets 179
- Maximal Length Common Non-Intersecting Paths 185
- Maintaining Multiple Levels of Detail in the Overlay of Hierarchical Subdivisions 190
- Distance-Based Subdivision for Translational LP Containment 196
- Variable Resolution Terrain Surfaces 202
- Generalizing Halfspaces¹ 211
- Efficient Algorithms for Guarding or Illuminating the Surface of a Polyhedral Terrain 217
- The Surveillance of the Walls of an Art Gallery 223
- On Rectangle Visibility Graphs III. External Visibility and Complexity 234
- Maintaining Visibility of a Polygon with a Moving Point of View* 240
- Visibility graph of a set of line segments: A dynamic sequential algorithm and its parallel version 246
- Dynamic algorithms for approximate neighbor searching 252
- Thee-Dimensional Restricted-Orientation Convexity¹ 258
- Efficient Algorithms for the Smallest Enclosing Cylinder Problem 264
- On the Ω(n4/3) Weak Lower Bounds for Some 3D Geometric Problems* 270
- Computational Geometry Impact Potential: A Business and Industrial Perspective 276
- Probabilistic algorithms for efficient grasping and fixturing 277
- On a problem of immobilizing polygons. 283
- Finding an o(n ² log n) algorithm is sometimes hard 289
- Improved orthogonal drawings of 3-graphs 295
- Algorithms on Polygonal Embeddings of Graphs* 300
- Optimal orthogonal drawings of connected plane graphs* 306
- Straight Line Embeddings of Planar Graphs on Point Sets 312
- Extending Rectangular Range Reporting with Query Sensitive Analysis 319
- The Complexity of Rivers in Triangulated Terrains 325
- Computing the Angularity Tolerance 331
- The Complexity of Illuminating Polygons by α-Flood-Lights 337
- Author Index 343