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Chapters in this book
- Frontmatter i
- Introduction 9
- Content Graphics. How to Read the Visuals 21
- The Continuous Construction of the Computer User: Visions and User Models in the History of Human-Computer Interaction 27
- Interaction Design – Design as Interaction: On the Emergence of Design as a Symbolic Form of Modern Communication 43
- Total Interaction: Interaction as a Guiding Priciple Beyond Aesthetics 53
- Generation Flash 67
- Remembering the Future: Memory and Interaction 79
- How Virtual Worlds Affect Us: On the Structure of Transfers from the Media World to theReal World 95
- Constituents of Hybrid Reality: Cultural Anthropological Reflections and a Serious Game Design Experiment Merging Mobility, Media and Computing 123
- Questions on the Method of Visual Design 143
- Visual Perception and Virtual Worlds 165
- Beinglnvisible 183
- Hear Me Interact 203
- Interactive Systems - Wearable Computers 221
- Between Man and Machine 233
- Generative Design 251
- Interactive Simulations 275
- BioSonics: Interactive Growth System 291
- Tangible User Interfaces for Educational Use 305
- Robots in Education and Training: The Case of an Interactive Multi-Agent System 319
- Interaction Design: Definition and Tasks 341
- Backmatter 352
Chapters in this book
- Frontmatter i
- Introduction 9
- Content Graphics. How to Read the Visuals 21
- The Continuous Construction of the Computer User: Visions and User Models in the History of Human-Computer Interaction 27
- Interaction Design – Design as Interaction: On the Emergence of Design as a Symbolic Form of Modern Communication 43
- Total Interaction: Interaction as a Guiding Priciple Beyond Aesthetics 53
- Generation Flash 67
- Remembering the Future: Memory and Interaction 79
- How Virtual Worlds Affect Us: On the Structure of Transfers from the Media World to theReal World 95
- Constituents of Hybrid Reality: Cultural Anthropological Reflections and a Serious Game Design Experiment Merging Mobility, Media and Computing 123
- Questions on the Method of Visual Design 143
- Visual Perception and Virtual Worlds 165
- Beinglnvisible 183
- Hear Me Interact 203
- Interactive Systems - Wearable Computers 221
- Between Man and Machine 233
- Generative Design 251
- Interactive Simulations 275
- BioSonics: Interactive Growth System 291
- Tangible User Interfaces for Educational Use 305
- Robots in Education and Training: The Case of an Interactive Multi-Agent System 319
- Interaction Design: Definition and Tasks 341
- Backmatter 352