The uncanny valley (UV) hypothesis suggests that the observation of almost human-like characters causes an increase of discomfort. We conducted a study using self-report questionnaire, response time measurement, and electrodermal activity (EDA) evaluation. In the study, 12 computer-generated characters (robots, androids, animated, and human characters) were presented to 33 people (17 women) to (1) test the effect of a background context on the perception of characters, (2) establish whether there is a relation between declared feelings and physiological arousal, and (3) detect the valley of the presented stimuli. The findings provide support for reverse relation between human-likeness and the arousal (EDA). Furthermore, a positive correlation between EDA and human-likeness appraisal reaction time upholds one of the most common explanations of the UV – the categorization ambiguity. The absence of the significant relationship between declared comfort and EDA advocates the necessity of physiological measures for UV studies.
Inhalt
- Research Articles
-
Erfordert eine Authentifizierung Nicht lizenziertEvaluation of the uncanny valley hypothesis based on declared emotional response and psychophysiological reactionLizenziert30. Mai 2019
-
Erfordert eine Authentifizierung Nicht lizenziertAdaptive classification to reduce non-stationarity in visual evoked potential brain-computer interfacesLizenziert10. Juli 2019
-
Erfordert eine Authentifizierung Nicht lizenziert“Subvurban” as an example of a serious game examining human behaviorLizenziert2. Juli 2019
-
Erfordert eine Authentifizierung Nicht lizenziertThe use of LEGO Mindstorms to create a model of the surgical robot arm for the education of medical studentsLizenziert10. Juli 2019
-
Erfordert eine Authentifizierung Nicht lizenziertAggregation-promoting conditions necessary to create the complexes by acylphosphatase from the hyperthermophile Sulfolobus solfataricusLizenziert4. Juli 2019