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Cultures of Play

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Book Requires Authentication Unlicensed Licensed 2023
Volume 4 in this series
This study of ludic literary society in sixteenth-century France addresses Italianate practices of philosophical and literary sociability as they took root there. It asserts that entertainment activities of women-led circles illustrate the richly complex precursors of the seventeenth-century salons. Notions from the philosophy of play, such as those developed by Johan Huizinga, Eugen Fink, and Roger Caillois, who argue that play is critically intertwined with the development of society, provide a theoretical path across these periods of women’s engagement in literary culture. The barrister Estienne Pasquier, whose voluminous network of literary and legal connections permitted him entry into the society of such women, acts as an eyewitness to sixteenth-century circles. Ultimately, we see that the ludic activities in such society produced powerful influences that extended beyond the confines of the groups in question to shape ideas, attitudes, and activities—such as those of the salon cultural norms to come.
Book Requires Authentication Unlicensed Licensed 2021
Volume 3 in this series
Games and Theatre in Shakespeare's England brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games—from dicing to bowling to role-playing to videogames—to uncover their fascinating ramifications for the stage in Shakespeare’s era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.
Book Requires Authentication Unlicensed Licensed 2019
Volume 2 in this series
This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination.
Book Requires Authentication Unlicensed Licensed 2019
Volume 1 in this series
This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe.
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