9 Deepfake Face-Swap Animations and Affect
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Mette-Marie Zacher Sørensen
Abstract
The chapter analyses face-swapped deepfakes in moving images, focusing particularly on two different applications: ‘the public speech’ and ‘the porn scene’. Face-swap technologies generate fears about their abuse: for example, in connection with fake news, advertisements, or hate crime strategies. The fear is that epistemic claims (‘He said this’, ‘She did that’) in a medium that is historically associated with authenticity may affect people differently from other media (writing, audio, still images). The chapter critically questions the affect and the temporality of deepfakes, and analyses what it is like to be depicted in a deepfaked face-swapped animation. It draws on the interrelation between affect and animation, and outlines the medial and attentional ecologies of digitized bodies. Deleuze and Guattari’s ‘faciality’, Bernard Stiegler’s ‘tertiary memory’, and Mark B.N. Hansen’s notions of temporality (‘life’ and ‘artificial time’) are used to theorize about the affect of face-swaps in deepfakes.
Abstract
The chapter analyses face-swapped deepfakes in moving images, focusing particularly on two different applications: ‘the public speech’ and ‘the porn scene’. Face-swap technologies generate fears about their abuse: for example, in connection with fake news, advertisements, or hate crime strategies. The fear is that epistemic claims (‘He said this’, ‘She did that’) in a medium that is historically associated with authenticity may affect people differently from other media (writing, audio, still images). The chapter critically questions the affect and the temporality of deepfakes, and analyses what it is like to be depicted in a deepfaked face-swapped animation. It draws on the interrelation between affect and animation, and outlines the medial and attentional ecologies of digitized bodies. Deleuze and Guattari’s ‘faciality’, Bernard Stiegler’s ‘tertiary memory’, and Mark B.N. Hansen’s notions of temporality (‘life’ and ‘artificial time’) are used to theorize about the affect of face-swaps in deepfakes.
Chapters in this book
- Front Matter i
- Contents v
- List of figures vii
- List of web links viii
- Notes on contributors ix
- Acknowledgements xiii
- Introduction: Human Perception and Digital Information Technologies 1
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Animation and Consciousness
- Pastures New: Atmospheres, Mud, and Moods 29
- The Neurodynamics of Technically Mediated Motion: Perceptual vs. Conceptual Animation in Artworks of Nam June Paik and Bill Viola 42
- Moving Images and Human Perception: Affect in Hand-Drawn Animation and Computer-Generated Imagery 62
- New Punctums, Proto-Perceptions, and Animated Entanglements 86
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Affective Experience and Expression
- On Pixar’s Marvellous Astonishment: When Synthetic Bodies Meet Photorealistic Worlds 111
- Player and Avatar in Motion: Affective Encounters 131
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Data Visualization: Space and Time
- Animation, Data, and the Plasticity of the Real: From the Military Survey of Scotland to Synthetic Training Environments 153
- Chronoclasm: Real-Time Data Animation 171
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Image Formation and Embodiment
- Deepfake Face-Swap Animations and Affect 195
- Deepfake Reality, Societies for Technical Feeling, and the Phenomenotechnics of Animation 213
- Index 239
Chapters in this book
- Front Matter i
- Contents v
- List of figures vii
- List of web links viii
- Notes on contributors ix
- Acknowledgements xiii
- Introduction: Human Perception and Digital Information Technologies 1
-
Animation and Consciousness
- Pastures New: Atmospheres, Mud, and Moods 29
- The Neurodynamics of Technically Mediated Motion: Perceptual vs. Conceptual Animation in Artworks of Nam June Paik and Bill Viola 42
- Moving Images and Human Perception: Affect in Hand-Drawn Animation and Computer-Generated Imagery 62
- New Punctums, Proto-Perceptions, and Animated Entanglements 86
-
Affective Experience and Expression
- On Pixar’s Marvellous Astonishment: When Synthetic Bodies Meet Photorealistic Worlds 111
- Player and Avatar in Motion: Affective Encounters 131
-
Data Visualization: Space and Time
- Animation, Data, and the Plasticity of the Real: From the Military Survey of Scotland to Synthetic Training Environments 153
- Chronoclasm: Real-Time Data Animation 171
-
Image Formation and Embodiment
- Deepfake Face-Swap Animations and Affect 195
- Deepfake Reality, Societies for Technical Feeling, and the Phenomenotechnics of Animation 213
- Index 239