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Chapter
Open Access
SIX Creating original VR content
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Phil Jones
Phil JonesSearch for this author in:Tess OsborneSearch for this author in:Calla Sullivan-DrageSearch for this author in:Natasha KeenSearch for this author in:Eleanor GadsbySearch for this author in:
Chapters in this book
- Front Matter i
- Contents iii
- List of figures iv
- List of abbreviations v
- About the authors vi
- Acknowledgements vii
- What is VR and why use it in research? 1
- Working with existing VR material: content analysis 28
- Working with existing VR material: activities with participants 48
- Working with social VR 75
- Creating 360° imagery 98
- Creating original VR content 117
- Conclusion: next steps in VR research 136
- Notes 143
- Index 144
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Chapters in this book
- Front Matter i
- Contents iii
- List of figures iv
- List of abbreviations v
- About the authors vi
- Acknowledgements vii
- What is VR and why use it in research? 1
- Working with existing VR material: content analysis 28
- Working with existing VR material: activities with participants 48
- Working with social VR 75
- Creating 360° imagery 98
- Creating original VR content 117
- Conclusion: next steps in VR research 136
- Notes 143
- Index 144