@inbook{Huber+2014+71+86,
url = {https://doi.org/10.1515/transcript.9783839425480.71},
title = {Zur Geschichte der Cutscenes: Versuch einer Medienarchäologie kommerzieller Videospiele},
booktitle = {Frühe Neuzeit im Videospiel},
booktitle = {Geschichtswissenschaftliche Perspektiven},
author = {Simon Huber},
editor = {Florian Kerschbaumer and Tobias Winnerling},
publisher = {transcript Verlag},
address = {Bielefeld},
pages = {71--86},
doi = {doi:10.1515/transcript.9783839425480.71},
isbn = {9783839425480},
year = {2014},
lastchecked = {2026-05-02}
}
