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Virtual reality for interactive binocular treatment of amblyopia
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Paula Ε Waddingham,
Published/Copyright:
April 1, 2006
Published Online: 2006-04
©2011 by Walter de Gruyter GmbH & Co.
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Articles in the same Issue
- TABLE OF CONTENTS
- EDITORIAL
- Developing an ENABLED adaptive architecture to enhance Internet accessibility for visually impaired people
- Challenges in designing virtual environments training social skills for children with autism
- Constructing a new coordinate system suitable for sign animation
- Brain-computer music interface for composition and performance
- Evaluation of a computer aided 3D lip sync instructional model using VR objects
- Exploring interpersonal dynamics between adults and motor disabled children within aesthetic resonant environments
- Exploration of social rule violation in patients with focal prefrontal neurosurgical lesions using a virtual reality simulation
- Understanding users with reading disabilities or reduced vision: Toward a universal design of an auditory, location-aware museum guide
- Virtual reality for interactive binocular treatment of amblyopia
- Impact of method of immersion on the naturalness and impression of balance and reach activities
- Development of vision based meeing support system for hearing impaired
- Non-visual feedback for pen-based interaction with digital graphs
- Using virtual reality for medical diagnosis, training and education
- Preliminary work for vocal and haptic navigation software for blind sailors
Articles in the same Issue
- TABLE OF CONTENTS
- EDITORIAL
- Developing an ENABLED adaptive architecture to enhance Internet accessibility for visually impaired people
- Challenges in designing virtual environments training social skills for children with autism
- Constructing a new coordinate system suitable for sign animation
- Brain-computer music interface for composition and performance
- Evaluation of a computer aided 3D lip sync instructional model using VR objects
- Exploring interpersonal dynamics between adults and motor disabled children within aesthetic resonant environments
- Exploration of social rule violation in patients with focal prefrontal neurosurgical lesions using a virtual reality simulation
- Understanding users with reading disabilities or reduced vision: Toward a universal design of an auditory, location-aware museum guide
- Virtual reality for interactive binocular treatment of amblyopia
- Impact of method of immersion on the naturalness and impression of balance and reach activities
- Development of vision based meeing support system for hearing impaired
- Non-visual feedback for pen-based interaction with digital graphs
- Using virtual reality for medical diagnosis, training and education
- Preliminary work for vocal and haptic navigation software for blind sailors