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Computer games for children with visual impairments
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Yvonne Eriksson,
Published/Copyright:
July 1, 2005
Published Online: 2005-07
©2011 by Walter de Gruyter GmbH & Co.
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- TABLE OF CONTENTS
- EDITORIAL
- A survey of modeling approaches for medical simulators
- Computer games for children with visual impairments
- Technology driven therapy for stroke rehabilitation: A new approach to treatment in the community
- Employing a virtual environment in postural research and rehabilitation to reveal the impact of visual information
- A realtime clarification filter of dysphonic speech and its evaluation by listening experiments
- Sign synthesis from SignWriting notation using MPEG-4, H-Anim parameters and inverse kinematics
- Using switch controlled software with people with profound disabilities
- Using virtual public transport for treating phobias
- Towards eye based virtual environment interaction for users with high-level motor disabilities
- Developing interactive multimedia rehabilitation software for treating patients with aphasia
- Blind persons' acquisition of spatial cognitive mapping and orientation skills supported by virtual environment
- The development of a virtual reality system to study tendency of falling among older people
- Responses to a stroke training simulator. A pilot study
- Design and evaluation of a flexible travel training environment for use in a supported employment setting
Articles in the same Issue
- TABLE OF CONTENTS
- EDITORIAL
- A survey of modeling approaches for medical simulators
- Computer games for children with visual impairments
- Technology driven therapy for stroke rehabilitation: A new approach to treatment in the community
- Employing a virtual environment in postural research and rehabilitation to reveal the impact of visual information
- A realtime clarification filter of dysphonic speech and its evaluation by listening experiments
- Sign synthesis from SignWriting notation using MPEG-4, H-Anim parameters and inverse kinematics
- Using switch controlled software with people with profound disabilities
- Using virtual public transport for treating phobias
- Towards eye based virtual environment interaction for users with high-level motor disabilities
- Developing interactive multimedia rehabilitation software for treating patients with aphasia
- Blind persons' acquisition of spatial cognitive mapping and orientation skills supported by virtual environment
- The development of a virtual reality system to study tendency of falling among older people
- Responses to a stroke training simulator. A pilot study
- Design and evaluation of a flexible travel training environment for use in a supported employment setting