Chapter
Open Access
18. The playful city: Citizens making the smart city
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Michiel de Lange
Chapters in this book
- Frontmatter 1
- Contents 5
- 1. The playful citizen: An introduction 9
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Part I Ludo-literacies
- Introduction to Part I 33
- 2. Engagement in play, engagement in politics : Playing political video games 36
- 3. Analytical game design : Game-making as a cultural technique in a gamified society 56
- 4. Re-thinking the social documentary 73
- 5. Collapsus, or how to make players become ecological citizens 92
- 6. The broken toy tactic: Clockwork worlds and activist games 121
- 7. Video games and the engaged citizen : On the ambiguity of digital play 138
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Part II Ludo-epistemologies
- Introduction to Part II 159
- 8. Public laboratory: Play and civic engagement 162
- 9. Sensing the air and experimenting with environmental citizenship 175
- 10. Biohacking: Playing with technology 195
- 11. Ludo-epistemology: Playing with the rules in citizen science games 217
- 12. The playful scientist: Stimulating playful communities for science practice 235
- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age 255
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Part III Ludo-politics
- Introduction to Part III 275
- 14. On participatory politics as a game changer and the politics of participation 279
- 15. Playing with politics: Memory, orientation, and tactility 291
- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems 310
- 17. Permanent revolution: Occupying democracy 335
- 18. The playful city: Citizens making the smart city 349
- 19. Dissent at a distance 370
- 20. Playing with power : Casual politicking as a new frame for political analysis 387
- Index of names 420
- Index of subjects 425
Chapters in this book
- Frontmatter 1
- Contents 5
- 1. The playful citizen: An introduction 9
-
Part I Ludo-literacies
- Introduction to Part I 33
- 2. Engagement in play, engagement in politics : Playing political video games 36
- 3. Analytical game design : Game-making as a cultural technique in a gamified society 56
- 4. Re-thinking the social documentary 73
- 5. Collapsus, or how to make players become ecological citizens 92
- 6. The broken toy tactic: Clockwork worlds and activist games 121
- 7. Video games and the engaged citizen : On the ambiguity of digital play 138
-
Part II Ludo-epistemologies
- Introduction to Part II 159
- 8. Public laboratory: Play and civic engagement 162
- 9. Sensing the air and experimenting with environmental citizenship 175
- 10. Biohacking: Playing with technology 195
- 11. Ludo-epistemology: Playing with the rules in citizen science games 217
- 12. The playful scientist: Stimulating playful communities for science practice 235
- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age 255
-
Part III Ludo-politics
- Introduction to Part III 275
- 14. On participatory politics as a game changer and the politics of participation 279
- 15. Playing with politics: Memory, orientation, and tactility 291
- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems 310
- 17. Permanent revolution: Occupying democracy 335
- 18. The playful city: Citizens making the smart city 349
- 19. Dissent at a distance 370
- 20. Playing with power : Casual politicking as a new frame for political analysis 387
- Index of names 420
- Index of subjects 425