Chapter
Open Access
17. World Building and Metafiction in Contemporary Comic Books
Metalepsis and Figurative Process of Graphic Fiction
-
Denis Mellier
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Introduction 9
-
Section 1. Theories of World Building
- 1. The Aesthetics of Proliferation 31
- 2. Building Science-Fiction Worlds 47
- 3. “He Doesn’t Look Like Sherlock Holmes” 62
- 4. “Visible World” 77
-
Section 2. Economies of World Building
- 5. A World of Disney 93
- 6. World-Building Logics and Copyright 109
- 7. Battleworlds 129
- 8. Platform Producer Meets Game Master 143
- 9. Narrative Ecosystems 164
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Section 3. Immersion
- 10. The Building and Blurring of Worlds 187
- 11. Beyond Immersion 204
- 12. Zombie Escape and Survival Plans 215
- 13. MMORPG as Locally Realized Worlds of Action 231
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Section 4. Media as World-Building Devices
- 14. The Worries of the World(s) 253
- 15. Linguistic Terrain and World Time 272
- 16. The Worlds Align 287
- 17. World Building and Metafiction in Contemporary Comic Books 304
-
Section 5. Appropriations and Fan Practices
- 18. The Monster at the End of This Book 321
- 19. Traversing the “Whoniverse” 343
- 20. Transmediaphilia , World Building, and the Pleasures of the Personal Digital Archive 362
- 21. The Politics of World Building 377
- Index 393
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Introduction 9
-
Section 1. Theories of World Building
- 1. The Aesthetics of Proliferation 31
- 2. Building Science-Fiction Worlds 47
- 3. “He Doesn’t Look Like Sherlock Holmes” 62
- 4. “Visible World” 77
-
Section 2. Economies of World Building
- 5. A World of Disney 93
- 6. World-Building Logics and Copyright 109
- 7. Battleworlds 129
- 8. Platform Producer Meets Game Master 143
- 9. Narrative Ecosystems 164
-
Section 3. Immersion
- 10. The Building and Blurring of Worlds 187
- 11. Beyond Immersion 204
- 12. Zombie Escape and Survival Plans 215
- 13. MMORPG as Locally Realized Worlds of Action 231
-
Section 4. Media as World-Building Devices
- 14. The Worries of the World(s) 253
- 15. Linguistic Terrain and World Time 272
- 16. The Worlds Align 287
- 17. World Building and Metafiction in Contemporary Comic Books 304
-
Section 5. Appropriations and Fan Practices
- 18. The Monster at the End of This Book 321
- 19. Traversing the “Whoniverse” 343
- 20. Transmediaphilia , World Building, and the Pleasures of the Personal Digital Archive 362
- 21. The Politics of World Building 377
- Index 393