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Mathematics for Computer Graphics and Game Programming
A Self-Teaching Introduction
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D. P. Kothari
Language:
English
Published/Copyright:
2019
About this book
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.
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Publishing information
Pages and Images/Illustrations in book
eBook published on:
January 17, 2019
eBook ISBN:
9781683923572
Paperback published on:
February 5, 2019
Paperback ISBN:
9781683923565
Pages and Images/Illustrations in book
Main content:
400
Safety & product resources
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Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com