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Chapter 10 Projections
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A.VE Bhende
, G. AwariA.VE BhendeSearch for this author in: and D. ShrimankarG. AwariSearch for this author in:D. ShrimankarSearch for this author in:
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Chapters in this book
- Frontmatter i
- Contents v
- Preface xi
- Chapter 1 Introduction to Computer Graphics 1
- Chapter 2 Vector Representation of Geometric Entities 29
- Chapter 3 Two-Dimensional Transformation 83
- Chapter 4 Three-Dimensional Transformation 135
- Chapter 5 Parametric Representation of Planar Curves 169
- Chapter 6 Parametric Representation of Space Curves 191
- Chapter 7 Parametric Representation of Surfaces 215
- Chapter 8 Windowing and Clipping 229
- Chapter 9 Generation of a 3D Model 249
- Chapter 10 Projections 269
- Chapter 11 Graphics Programs in C Language 291
- Chapter 12 OpenGL with Computer Graphics 311
- Chapter 13 Programming Graphics Using OpenGL 323
- Index 395
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Chapters in this book
- Frontmatter i
- Contents v
- Preface xi
- Chapter 1 Introduction to Computer Graphics 1
- Chapter 2 Vector Representation of Geometric Entities 29
- Chapter 3 Two-Dimensional Transformation 83
- Chapter 4 Three-Dimensional Transformation 135
- Chapter 5 Parametric Representation of Planar Curves 169
- Chapter 6 Parametric Representation of Space Curves 191
- Chapter 7 Parametric Representation of Surfaces 215
- Chapter 8 Windowing and Clipping 229
- Chapter 9 Generation of a 3D Model 249
- Chapter 10 Projections 269
- Chapter 11 Graphics Programs in C Language 291
- Chapter 12 OpenGL with Computer Graphics 311
- Chapter 13 Programming Graphics Using OpenGL 323
- Index 395