@inbook{Luna+2016+513+536,
url = {https://doi.org/10.1515/9781683922902-016},
title = {Chapter 14. THE TESSELLATION STAGES},
booktitle = {Introduction to 3D Game Programming with DirectX 12},
author = {Frank Luna},
publisher = {Mercury Learning and Information},
address = {Berlin, Boston},
pages = {513--536},
doi = {doi:10.1515/9781683922902-016},
isbn = {9781683922902},
year = {2016},
lastchecked = {2026-05-03}
}
