@inbook{Luna+2016+469+512,
url = {https://doi.org/10.1515/9781683922902-015},
title = {Chapter 13. THE COMPUTE SHADER},
booktitle = {Introduction to 3D Game Programming with DirectX 12},
author = {Frank Luna},
publisher = {Mercury Learning and Information},
address = {Berlin, Boston},
pages = {469--512},
doi = {doi:10.1515/9781683922902-015},
isbn = {9781683922902},
year = {2016},
lastchecked = {2026-05-02}
}
