Chapter
Publicly Available
CONTENTS
Chapters in this book
- Frontmatter i
- CONTENTS vii
- INTRODUCTION xi
- Prelude to Chapter 1. THE GENERATIVIST MANIFESTO 1
- Chapter 1. AGENT-BASED COMPUTATIONAL MODELS AND GENERATIVE SOCIAL SCIENCE 4
- Prelude to Chapter 2. CONFESSION OF A WANDERING BARK 47
- Chapter 2. REMARKS ON THE FOUNDATIONS OF AGENT-BASED GENERATIVE SOCIAL SCIENCE 50
- Prelude to Chapter 3. EQUILIBRIUM, EXPLANATION, AND GAUSS’S TOMBSTONE 72
- Chapter 3. NON-EXPLANATORY EQUILIBRIA: AN EXTREMELY SIMPLE GAME WITH (MOSTLY) UNATTAINABLE FIXED POINTS 75
- Appendix to Chapter 3. LARGE EFFECT OF A SUBTLE RULE CHANGE 86
- Prelude to Chapters 4–6. GENERATING CIVILIZATIONS: THE 1050 PROJECT AND THE ARTIFICIAL ANASAZI MODEL 88
- Chapter 4. UNDERSTANDING ANASAZI CULTURE CHANGE THROUGH AGENT-BASED MODELING 90
- Chapter 5. POPULATION GROWTH AND COLLAPSE IN A MULTIAGENT MODEL OF THE KAYENTA ANASAZI IN LONG HOUSE VALLEY 117
- Chapter 6. THE EVOLUTION OF SOCIAL BEHAVIOR IN THE PREHISTORIC AMERICAN SOUTHWEST 130
- Prelude to Chapter 7. GENERATING PATTERNS IN THE TIMING OF RETIREMENT 144
- Chapter 7. COORDINATION IN TRANSIENT SOCIAL NETWORKS: AN AGENT-BASED COMPUTATIONAL MODEL OF THE TIMING OF RETIREMENT 146
- Prelude to Chapter 8. GENERATING CLASSES WITHOUT CONQUEST 175
- Chapter 8. THE EMERGENCE OF CLASSES IN A MULTI-AGENT BARGAINING MODEL 177
- Prelude to Chapter 9. GENERATING ZONES OF COOPERATION IN THE PRISONER’S DILEMMA GAME 196
- Chapter 9. ZONES OF COOPERATION IN DEMOGRAPHIC PRISONER’S DILEMMA 199
- Appendix to Chapter 9. GENERATING NORM MAPS IN THE DEMOGRAPHIC COORDINATION GAME 222
- Prelude to Chapter 10. GENERATING THOUGHTLESS CONFORMITY TO NORMS 225
- Chapter 10. LEARNING TO BE THOUGHTLESS: SOCIAL NORMS AND INDIVIDUAL COMPUTATION 228
- Prelude to Chapter 11. GENERATING PATTERNS OF SPONTANEOUS CIVIL VIOLENCE 245
- Chapter 11. MODELING CIVIL VIOLENCE: AN AGENT-BASED COMPUTATIONAL APPROACH 247
- Prelude to Chapter 12. GENERATING EPIDEMIC DYNAMICS 271
- Chapter 12. TOWARD A CONTAINMENT STRATEGY FOR SMALLPOX BIOTERROR: AN INDIVIDUAL-BASED COMPUTATIONAL APPROACH 277
- Prelude to Chapter 13. GENERATING OPTIMAL ORGANIZATIONS 307
- Chapter 13. GROWING ADAPTIVE ORGANIZATIONS: AN AGENT-BASED COMPUTATIONAL APPROACH 309
- CODA 345
- INDEX 349
Chapters in this book
- Frontmatter i
- CONTENTS vii
- INTRODUCTION xi
- Prelude to Chapter 1. THE GENERATIVIST MANIFESTO 1
- Chapter 1. AGENT-BASED COMPUTATIONAL MODELS AND GENERATIVE SOCIAL SCIENCE 4
- Prelude to Chapter 2. CONFESSION OF A WANDERING BARK 47
- Chapter 2. REMARKS ON THE FOUNDATIONS OF AGENT-BASED GENERATIVE SOCIAL SCIENCE 50
- Prelude to Chapter 3. EQUILIBRIUM, EXPLANATION, AND GAUSS’S TOMBSTONE 72
- Chapter 3. NON-EXPLANATORY EQUILIBRIA: AN EXTREMELY SIMPLE GAME WITH (MOSTLY) UNATTAINABLE FIXED POINTS 75
- Appendix to Chapter 3. LARGE EFFECT OF A SUBTLE RULE CHANGE 86
- Prelude to Chapters 4–6. GENERATING CIVILIZATIONS: THE 1050 PROJECT AND THE ARTIFICIAL ANASAZI MODEL 88
- Chapter 4. UNDERSTANDING ANASAZI CULTURE CHANGE THROUGH AGENT-BASED MODELING 90
- Chapter 5. POPULATION GROWTH AND COLLAPSE IN A MULTIAGENT MODEL OF THE KAYENTA ANASAZI IN LONG HOUSE VALLEY 117
- Chapter 6. THE EVOLUTION OF SOCIAL BEHAVIOR IN THE PREHISTORIC AMERICAN SOUTHWEST 130
- Prelude to Chapter 7. GENERATING PATTERNS IN THE TIMING OF RETIREMENT 144
- Chapter 7. COORDINATION IN TRANSIENT SOCIAL NETWORKS: AN AGENT-BASED COMPUTATIONAL MODEL OF THE TIMING OF RETIREMENT 146
- Prelude to Chapter 8. GENERATING CLASSES WITHOUT CONQUEST 175
- Chapter 8. THE EMERGENCE OF CLASSES IN A MULTI-AGENT BARGAINING MODEL 177
- Prelude to Chapter 9. GENERATING ZONES OF COOPERATION IN THE PRISONER’S DILEMMA GAME 196
- Chapter 9. ZONES OF COOPERATION IN DEMOGRAPHIC PRISONER’S DILEMMA 199
- Appendix to Chapter 9. GENERATING NORM MAPS IN THE DEMOGRAPHIC COORDINATION GAME 222
- Prelude to Chapter 10. GENERATING THOUGHTLESS CONFORMITY TO NORMS 225
- Chapter 10. LEARNING TO BE THOUGHTLESS: SOCIAL NORMS AND INDIVIDUAL COMPUTATION 228
- Prelude to Chapter 11. GENERATING PATTERNS OF SPONTANEOUS CIVIL VIOLENCE 245
- Chapter 11. MODELING CIVIL VIOLENCE: AN AGENT-BASED COMPUTATIONAL APPROACH 247
- Prelude to Chapter 12. GENERATING EPIDEMIC DYNAMICS 271
- Chapter 12. TOWARD A CONTAINMENT STRATEGY FOR SMALLPOX BIOTERROR: AN INDIVIDUAL-BASED COMPUTATIONAL APPROACH 277
- Prelude to Chapter 13. GENERATING OPTIMAL ORGANIZATIONS 307
- Chapter 13. GROWING ADAPTIVE ORGANIZATIONS: AN AGENT-BASED COMPUTATIONAL APPROACH 309
- CODA 345
- INDEX 349